作者: 楊迅凌
發表日期:2020
語種: 中文
類別: 歷史
出版資訊:《海洋史研究》(第十五輯),2020年,第133-164頁
登錄號:p000191
本文整理分析1698-1703年法國商船“安菲特利特號”(L’Amphitrite)兩次遠航中國所繪製的一系列地圖手稿,包括這兩次航行的親歷者和第二次航行的船長先後繪製的華南沿海圖手稿,透過考證地圖內容,為澳門在這一重要事件提供了一手史料和註解,論證早期西方來華的“上川島─澳門─廣州”航海路線,解答澳門早期史地研究中一些懸而未決的疑問。
Background and aims: Internet gaming disorder (IGD) has been mainly studied among adolescents, and no research to date has examined its prevalence in general Chinese adult populations. This study estimated the prevalence of probable IGD in community-dwelling adults in Macao, China. Associations between IGD and psychological distress (i.e., depression and anxiety) as well as IGD and character strength (i.e., psychological resilience and purpose in life) were also tested. Methods: A random, representative sample of 1,000 Chinese residents (44% males; mean age = 40.0) was surveyed using a telephone poll design from October to November 2016. Results: The estimated prevalence of probable IGD was 2.0% of the overall sample and 4.3% among the recent gamers (n = 473), with no statistically significant sex and age effects observed (p > .05). The two most prevalent IGD symptoms were mood modification and continued engagement, despite negative consequences. Probable IGD respondents were more vulnerable to psychological distress (25.0% and 45.0% for moderate or above levels of depression and anxiety, respectively) than their non-IGD counterparts. They also reported a lower level of psychological resilience than non-IGD respondents. No significant buffering effect of the two character strength variables on the distress–IGD relationship was found. Discussion and conclusions: These results provide empirical evidence that IGD is a mental health threat not only to adolescents but also to adults. IGD was significantly associated with psychological distress, which should be addressed in conjunction with IGD symptoms in interventions. Inclusion of gamers of both sexes and different age groups in future prevention programs is also recommended.
Wu, M. S. Anise; Chen, Honglei Juliet; Tong, Kwok Kit; Yu, Shu; Lau, T. F. Joseph
Macao, China’s only city with legalized casinos, has maintained a high prevalence of gambling participation and gambling disorder (GD) over the past decade. The mental health risks associated with such high levels have been overlooked. In order to estimate the comorbid prevalence of GD with depression, anxiety, and Internet gaming disorder (IGD) and to explore the potential buffering effect of psychological resilience and purpose in life, this study obtained a representative adult Chinese sample (N = 1000, 44% male, aged 18–97 years) from a telephone survey conducted between October and November of 2016. As hypothesized, the highest psychiatric comorbid prevalence was observed in the GD subgroup (n = 19, 21.1% probable IGD, 26.3% probable depression, and 37.0% probable anxiety). All these mental health problems could increase one’s proclivity to GD, and vice versa. Psychological resilience was found to buffer the association between anxiety symptoms and probable GD (X2 (1) = 4.30, p = 0.04/GD symptoms, Fchange (1,162) = 6.29, p = 0.01), whereas purpose in life did not display any hypothesized moderating effect. These results indicate the usefulness of mental health screening for GD, taking into consideration its associated risks, and of fostering psychological resilience in prevention and treatment programs.
Chen, Honglei Juliet; Tong, Kwok Kit; Wu, M. S. Anise; Lau, T. F. Joseph; Zhang, Meng Xuan
Travel is the best education. There has been, however, a paucity of research investigating educational benefits for children that motivate family travelers, in particular for the burgeoning Chinese market. This paper develops a conceptual model to test hypothesized relationships leading from motivation for children's experiential learning to educational benefits, through engagement at world heritage site (WHS) locations. In addition, the joint moderating effect of the WHS′ brand awareness and generation of Chinese family travelers is investigated. The results indicate that family travel at a WHS brings positive learning outcomes. Furthermore, children's experiential learning is more effective at a well-known WHS, although this moderating effect is diminishing among Generation Y family travelers. These findings advance the knowledge of Chinese family tourists and their generational differences in educational practices during travel. Managerial and marketing implications are also discussed.
Yang, X. Fiona; Lau, M. C. Virginia